Axiom Chinese DocumentationAxiom Chinese Documentation
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  • Introduction
  • Builder Mode
    • Move
    • Clone
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    • Setup Symmetry
  • Capabilities
    • Tinker
    • No Updates
    • Force Place
    • Replace Mode
    • Bulldozer
  • Editor Mode
    • Main Menu Bar
      • File
      • Edit
      • Select
      • View
      • Operations
      • Tool Masks
      • Window
      • Keybinds
      • Help
      • References
    • Clipboard and Placements
    • Selections
    • Gizmos
    • Blueprints
    • Views
    • Tool Masks
    • Active Block
    • Target Info
    • History
    • World Properties
    • Tool Presets
  • Tools
    • Selection Tools
      • Box Select
      • Magic Select
      • Freehand Select
    • Painting Tools
      • Painter
      • Noise Painter
      • Biome Painter
      • Clentaminator
      • Gradient Painter
      • Script Brush
    • Drawing Tools
      • Freehand Draw
      • Sculpt Draw
      • Rock
      • Weld
      • Melt
      • Text
      • Shape Tool
    • Heightmap Tools
      • Elevation
      • Slope
    • Manipulation Tools
      • Smooth
      • Distort
      • Roughen
      • Shatter
      • Extrude
      • /en/tools/manipulation/modify.html
    • Ruler Tool
    • Paths
  • Advanced
    • Commands
    • Configuration

Main Menu Bar

The main menu bar gives users access to crucial functionality of the mod. Here you can find menu items for accessing windows, manipulating selections, performing operations and viewing helpful information.

File

FunctionDescription
Import SchematicImports schematic files to your clipboard
Export SchematicExports a selection as a schematic file
Open Reference ImageAdds a window with an image of your choice
Load Bedrock PacksAllows you to import Bedrock Edition textures or models.
Save Selection as CSVExports a selection to a CSV[^note1] format.
Save Clipboard as JSON ModelThis allows you to take blocks and convert them to an item model. Models can be used in resource packs or imported into Blockbench.

Edit

FunctionDefault ShortcutDescription
UndoCtrl+ZReverses the most recent action
RedoCtrl+YReverses the most recent undo
CutCtrl+XRemoves the selection and stores it in the clipboard
CopyCtrl+CCopies the selected item to the clipboard
Save BlueprintCtrl+PSaves the current selection as a blueprint for later use

Select

The Select submenu lets users perform a variety of functions related to selections.

FunctionDescription
ClearClears the current selection
ExpandExpands the current selection by a specified number of blocks
ShrinkShrinks the current selection by a specified number of blocks
DistortDistorts the current selection with simplex noise by a specified radius and distance. Radius is the scale of the noise and the distance is the amount it gets distorted by.
SmoothApplies a Gaussian blur on the selection to smooth out the selection. StdDev is the intensity of the smoothing operation and the threshold is the ‘cut-off’ of how much input weight is needed to affect the output.
Bounding BoxCreates a cuboid selection around the furthest points of the selection, encapsulating the entire selection.

View

The View submenu lets you configure options related to viewing and rendering certain elements in your world.

FunctionDefault ShortcutDescription
New ViewNoneCreate a new View
Show SelectionNoneLets you toggle the rendering of your selections
Show BiomesCtrl+BEnables the biome overlay[^note2]
Show Key PressesNoneThis shows your inputs including mouse clicks on the bottom right of the viewport. This can be useful for making tutorials.
UI ScaleNoneA slider ranging from 0.5 to 2. This lets you change the size of all graphical elements in the editor mode.
Min BrightnessNoneA slider ranging from 0 to 1. This lets you change how dark unlit places look in your world. A value of 1 means all blocks are fully lit, this is also known as Fullbright.
Fluid OpacityNoneA slider ranging from 0 to 1. This lets you change the opacity of transluscent[^note3] fluids to make it easier to look through. A value of 0 will make the fluid invisible.

Operations

The Operations submenu contains various useful features for building. All operations require and affect selections.

FunctionDefault ShortcutDescription
FillCtrl+FFill a selection with the chosen block
Fill NearestNoneFills an area with the closest neighbour blocks, useful to repair areas or fill in gaps.
ReplaceCtrl+RReplace specific blocks in the selection with the chosen block
Set BiomeNoneSets the selection to the chosen biome
AutoshadeNoneShades your selection using a sun angle, either at the player position or at a set value. Different blocks can be set for the appropriate shading.
DrainNoneDrains an area of all fluids, including waterlogged blocks.
WaterlogNoneFloods an area with water, including turning water-loggable blocks into their waterlogged counterpart.
SmoothsnowNoneCreates a smooth area of snow based on the existing terrain.
Simulate GravityNoneGravity simulation makes all blocks with air below 'fall' as if they were affected by gravity.
Trigger UpdatesNoneUpdates blocks by simulating a random tick on every block that doesn't have a valid surface or neighbouring block.
HollowNoneHollows solid objects by filling them with air.
Fill GapsNoneFill Gaps does the opposite of the hollow operation, empty space within an object is filled with your active block.
Generate Colour FieldNoneGenerates a CIELAB[^note4] colour field using all non-transparrent blocks.
AnalyzeNoneAnalyzes the blocks in the selection, giving information on counts and distribution
Animated RebuildNoneThe Animated Rebuild operation allows creators to present their build in a timelapse-style rebuild of the selected structure.

Tool Masks

Clear and open the tool mask editing window. See Tool Masks

Window

The Windows submenu lets the user toggle the visibility of important windows. If you ever close a window and want it back, this submenu allows you to reenable it.

Keybinds

The Keybinds button opens a window to edit and set keybinds for tools and operations.

Help

The Help submenu contains useful information and configuration options.

The dropdown contains links to information and resources. The style editor can be accessed through this window, allowing you to change and import custom colours for the UI.

References

[^note1]: comma-separated values (CSV) is a plaintext format that uses commas to separate values in a table-like manner.

[^note2]: Be aware that biomes in Minecraft are defined in a 4x4x4 grid. However, to make biomes feel more natural, vanilla warps the biomes visually. The biome overlay shows the "real" position of biomes, while biome blending and the f3 screen show the "warped" position of biomes.

[^note3]: Lava and other non-translucent fluids (if the game is modded) are not affected by opacity due to performance and mod compatibility concerns.

[^note4]: CIELAB is a type of colour space that can utilise the XYZ coordinates to display colours.

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Clipboard and Placements